Shogi glossary
Shogi terms A–Z
79 words you will meet in shogi books, videos and games — from the pieces to castles, tactics and endgame ideas — each explained in plain English with its Japanese name.
Shogi players use many Japanese words even in English: tokin, nifu, tsume, sente. Each entry has a short definition, how the idea is used in real games, and a board diagram or a position to try where it helps.
A
B
C
- Capture駒を取る
- Castle囲い
- Central Rook中飛車
- Check王手
- Check and rook fork王手飛車
- Checkmate詰み
- Climbing Silver棒銀
- Closing in寄せ
D
E
- Early escape早逃げ
- Edge attack端攻め
- Entering king入玉
- Exchange駒交換
F
- Fork両取り
- Fourth-file Rook四間飛車
G
H
I
J
- Joining pawn継ぎ歩
K
- King玉将
- King in the center居玉
- Knight桂馬
- Knight forkふんどしの桂
L
- Lance香車
M
O
- Opening line定跡
- Opposing Rook向かい飛車
P
- Pawn歩兵
- Pawn exchange歩交換
- Pawn-drop mate打ち歩詰め
- Piece value駒の価値
- Piece with no moves行き所のない駒
- Pieces in hand持ち駒
- Pinピン
- Promote成る
- Promoted knight成桂
- Promoted lance成香
- Promoted silver成銀
- Promotion zone敵陣
R
- Ranging Rook振り飛車
- Rapid attack急戦
- Repetition draw千日手
- Resign投了
- Right Fourth-file Rook右四間飛車
- Rook飛車
S
- Sacrifice捨て駒
- Side Pawn Capture横歩取り
- Silver general銀将
- Skewer田楽刺し
- Slow game持久戦
- Split silver割り打ちの銀
- Static Rook居飛車
T
- Tapping pawn叩きの歩
- Tempo手番
- Third-file Rook三間飛車
- Tokinと金
- Two pawns二歩
W
- White後手
Y
- Yagura castle矢倉囲い
Quick definitions
- King 玉将・王将
- The piece you must protect; it moves one square in any direction. Losing it loses the game.
- Rook 飛車
- Moves any distance forward, backward or sideways.
- Bishop 角行
- Moves any distance diagonally.
- Gold general 金将
- Moves one square forward, diagonally forward, sideways or straight back. Never promotes.
- Silver general 銀将
- Moves one square forward or diagonally in any direction.
- Knight 桂馬
- Jumps two squares forward and one to the side; the only piece that jumps.
- Lance 香車
- Moves any distance straight forward.
- Pawn 歩兵
- Moves and captures one square straight forward.
- Dragon 竜王(竜)
- A promoted rook: moves like a rook plus one square diagonally.
- Horse 竜馬(馬)
- A promoted bishop: moves like a bishop plus one square straight.
- Tokin と金
- A promoted pawn; moves like a gold but returns to the opponent as a mere pawn.
- Promoted silver 成銀
- A promoted silver; moves like a gold.
- Promoted knight 成桂
- A promoted knight; moves like a gold.
- Promoted lance 成香
- A promoted lance; moves like a gold.
- Promotion zone 敵陣
- The three ranks farthest from you, where pieces may promote.
- Promote 成る
- To turn a piece over when it enters, moves within, or leaves the promotion zone.
- Decline promotion 不成
- Choosing to keep a piece unpromoted when promotion is allowed.
- Drop 打つ
- Placing a piece from your hand onto an empty square as your move.
- Pieces in hand 持ち駒
- Captured pieces you hold and may drop later.
- Capture 駒を取る
- Moving onto an enemy piece's square; the piece goes to your hand.
- Check 王手
- A move that attacks the enemy king.
- Checkmate 詰み
- The king is in check and has no legal answer; the game ends.
- Two pawns (nifu) 二歩
- Illegal: two of your unpromoted pawns on the same file.
- Pawn-drop mate 打ち歩詰め
- Illegal: dropping a pawn to give immediate checkmate.
- Piece with no moves 行き所のない駒
- A pawn or lance on the last rank or a knight on the last two ranks; such placements are illegal.
- Repetition draw (sennichite) 千日手
- The same position four times is a draw, unless one side checked every move; that side loses.
- Entering king (nyugyoku) 入玉
- A king that has reached the enemy camp; games can then be decided by counting points.
- Black (sente) 先手
- The player who moves first.
- White (gote) 後手
- The player who moves second.
- Resign 投了
- To concede the game; the usual way games end.
- Fork 両取り
- One move that attacks two pieces at once.
- Skewer 田楽刺し
- Attacking a piece so that when it moves, the piece behind it on the same line is captured.
- Pin ピン(釘付け)
- A piece that cannot move because it would expose the king or a bigger piece behind it.
- Check and rook fork 王手飛車
- A fork that gives check and attacks the rook at the same time.
- Exchange (trade) 駒交換
- Capturing and being recaptured, swapping pieces.
- Material advantage 駒得
- Having gained more piece value than the opponent.
- Sacrifice 捨て駒
- Giving up a piece on purpose to gain something bigger.
- Piece value 駒の価値
- A rough score for each piece used to judge trades.
- Pawn exchange 歩交換
- Trading pawns on a file to open it for the rook and gain a pawn in hand.
- Dangling pawn (tarefu) 垂れ歩
- A pawn dropped one square short of its target, ready to advance or promote next move.
- Joining pawn (tsugifu) 継ぎ歩
- Dropping pawns again and again in front of the enemy pawn to pull it forward.
- Tapping pawn (tataki) 叩きの歩
- A pawn dropped right in front of an enemy piece to force it to capture or move.
- Split silver (wariuchi) 割り打ちの銀
- A silver dropped between two enemy pieces, attacking both with its backward diagonals.
- Knight fork (fundoshi no kei) ふんどしの桂
- A knight attacking two pieces at once, one on each side of the square two ahead of it.
- Attack by numbers 数の攻め
- Bringing more attackers to a square than the opponent has defenders.
- Castle 囲い
- A formation of golds and silvers protecting the king.
- Mino castle 美濃囲い
- Ranging Rook castle: king 2h, silver 3h, golds 4i and 5h.
- High Mino 高美濃
- A Mino with the gold raised to 4g after pushing the 4th-file pawn.
- Yagura castle 矢倉囲い
- Static Rook castle: king 8h, golds 7h and 6g, silver 7g.
- Anaguma (bear-in-the-hole) 穴熊
- A castle with the king in the corner behind the lance, surrounded by golds and silvers.
- Boat castle (funagakoi) 舟囲い
- A quick Static Rook castle against Ranging Rook: king 7h, golds 6i and 5h.
- Static Rook (ibisha) 居飛車
- Keeping the rook on its starting file and attacking there.
- Ranging Rook (furibisha) 振り飛車
- Moving the rook to the other side of the board early in the game.
- Fourth-file Rook 四間飛車
- Ranging Rook with the rook on 6h (4th file counted from the left).
- Third-file Rook 三間飛車
- Ranging Rook with the rook on 7h.
- Central Rook 中飛車
- Ranging Rook with the rook on the 5th file.
- Gokigen Central Rook ゴキゲン中飛車
- A Central Rook for White that keeps the bishop line open.
- Opposing Rook 向かい飛車
- Ranging Rook with the rook on 8h, facing the opponent's rook.
- Climbing Silver (bogin) 棒銀
- An attack sending the silver straight up the rook's file.
- Right Fourth-file Rook 右四間飛車
- Static Rook attack with the rook moved to the 4th file on the right (4h).
- Bishop Exchange 角換わり
- An opening where both bishops are traded early.
- Double Wing Attack 相掛かり
- Both players push their rook pawns and trade them early.
- Side Pawn Capture 横歩取り
- An opening where Black's rook captures the pawn on 3d.
- Rapid attack (kyusen) 急戦
- Attacking before the castles are finished.
- Slow game (jikyusen) 持久戦
- A game where both sides build strong castles before fighting.
- Mate threat (tsumero) 詰めろ
- A move threatening checkmate next turn.
- Brinkmate (hisshi) 必至
- A mate threat that cannot be stopped by any defense.
- Mate problem (tsume shogi) 詰将棋
- A puzzle where every attacking move is check until mate; moves of both sides are counted.
- Edge attack 端攻め
- Attacking on the 1st or 9th file, often against a castle's corner.
- Attack on the king's head 玉頭攻め
- Attacking the square directly in front of the king, usually with pawns.
- Gold on the head 頭金
- The basic mate: a protected gold dropped right in front of the king.
- Interpose (aigoma) 合駒
- Blocking a long-range check by placing or dropping a piece in between.
- Early escape (hayanige) 早逃げ
- Moving the king to safety before the attack arrives.
- Closing in (yose) 寄せ
- The endgame phase of attacking the enemy king toward mate.
- Defense (uke) 受け
- Moves that stop the opponent's attack.
- Opening line (joseki) 定跡
- An established sequence of opening moves.
- Tempo 手番・手得
- A move's worth of time; gaining a tempo means you are one move ahead.
- Bishop's diagonal 角道
- The diagonal the bishop controls; opened or closed by the 7th-file pawn (3rd for White).
- King in the center 居玉
- A king left on its starting square; dangerous once fighting starts.
I don't do defense. Hope you brought a castle!
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