Shogi glossary

Dragon

In shogi, the dragon (ryūō, 竜王, usually ryū) is a promoted rook. It keeps every rook move along files and ranks and adds a one-square step in each diagonal direction, making it the most powerful piece on the board.

A promoted rook: moves like a rook plus one square diagonally.

How it moves

The added diagonal steps fill exactly the gaps a rook has next to itself, so a dragon controls all eight neighboring squares as well as its four long lines. A rook promotes to a dragon on any move into, within or out of the opponent's three ranks.

How it is used

A dragon belongs in the enemy camp. From the opponent's second rank it sweeps the whole rank, ties golds and silvers to their posts, and protects drops next to the king. A Japanese proverb sums up the plan: dragon in the enemy camp, horse in your own camp.

Getting a dragon is often the turning point of the middle game: a rook that breaks through on its file and promotes usually starts the attack on the castle.

Value

The dragon is worth clearly more than a rook's 10. If it is captured, however, it goes to the captor's hand as a plain rook, which can be dropped and promoted all over again.

The dragon on 5e can move to every highlighted square (on an empty board). Black moves up the board.

FAQ

Should a rook always promote to a dragon?

In real games, almost always: the dragon keeps every rook move and gains four more. Leaving a rook unpromoted is seen mainly in composed mate problems.

I don't do defense. Hope you brought a castle!

Learn it by playing

20 interactive lessons, 10,000 tsume puzzles and eight AI rivals — and every game you play is reviewed in plain English, with terms like “dragon” explained when they happen on your board.

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