Lesson 4 of 20 · Rules · 7 min · free
Check, Checkmate and Illegal Moves
Before your first game you need the rules that decide it: answering check, recognizing checkmate, and the two pawn rules that catch out new players.
- Answer a check by moving the king, capturing or blocking.
- Avoid two illegal pawn moves: nifu and pawn-drop mate.
- Find a mate in one with a drop or a piece on the board.
A check attacks the king. The player in check must deal with it at once: move the king, capture the checking piece, or block the line with a piece or a drop.
Checkmate means the king is in check and no answer works. The game ends there. You may never make a move that leaves your own king in check.
Nifu (two pawns): you may not have two unpromoted pawns of your own on the same file. Dropping a pawn onto such a file is illegal. A tokin does not count.
Pawn-drop mate (uchifuzume): dropping a pawn to give immediate checkmate is illegal. Mating by moving a pawn already on the board is fine, and a pawn drop that checks without mating is fine too.
If the same position occurs four times, the game is a draw (sennichite)—unless one side gave check on every move, in which case that side loses. In practice most games end by resignation.
Practice
Practice 1 of 4
Checkmate in one move.
Remember: Answer every check by moving, capturing or blocking. No two unpromoted pawns on one file, no pawn-drop mate, and repeated positions are a draw unless one side kept checking.
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I don't do defense. Hope you brought a castle!
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